AI Insights · Timothy · January 2023
Top Basketball Games in Europe Q4 2022 Performance
Explore the performance of the top 5 basketball games in Europe during Q4 2022, including their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 basketball game applications on a unified platform in Europe demonstrated significant activity and varied trends in downloads, revenue, and active users. Here’s a closer look at their performance:
NBA 2K Mobile Basketball Game by 2K saw a fluctuation in weekly revenue, starting at approximately $34.7K in late September and dipping to around $20K in mid-December, before rising again to approximately $32.3K by the end of December. Weekly downloads peaked at around 53.9K in the last week of December, showing a general upward trend from a low of about 37.8K in early December. Active users also increased from approximately 97.7K in early December to around 116.3K by the end of the month.
Basketball Stars™: Multiplayer from Miniclip.com displayed a steady weekly revenue, peaking at around $10.5K at the end of November, and maintaining similar levels through December. Downloads were robust, reaching approximately 76.8K in late November and stabilizing around 68.5K in the last week of December. Active users showed a positive trend, peaking at approximately 253K in early December before slightly decreasing to around 247.2K at the end of the month.
Mini Basketball, another title from Miniclip.com, experienced consistent weekly revenue around $9K, with a notable peak of approximately $12K in the final week of December. The game’s weekly downloads were relatively stable, hovering around 52.8K in late September, and showed a peak of approximately 71.2K at the end of October. Active users fluctuated, with a notable increase from approximately 117.2K in early December to around 135.2K by the end of December.
NBA LIVE Mobile Basketball by Electronic Arts saw varied weekly revenue, starting at around $6.6K in late September and peaking at approximately $8.9K by the end of December. Downloads were strong, peaking at about 79.6K in late October before stabilizing around 53.7K in the last week of December. Active users showed a high peak of approximately 963.3K in late November, with a slight decline to around 846.9K by the end of December.
Basketball Arena - Sports Game from MASOMO LIMITED demonstrated consistent weekly revenue, ranging around $5.5K to $6.7K throughout the quarter. Downloads peaked at approximately 85.3K in the final week of October, and remained strong at around 72.3K by the end of December. Active users showed a steady increase, peaking at approximately 253.2K in late October, and maintaining around 241.9K by the end of December.
For more detailed insights and data on these top basketball games, visit Sensor Tower.